Our Work: Stories of Realized Ideas
We know that behind every idea stands a founder risking it all. Here, you'll find not just our projects, but stories of our partnership with visionaries like you. See how we approach an idea and the journey we take together to turn a bold vision into a working business.
R&D and Concepts
ADSAN: The Path from an Idea to Market Traction in 3 Months
Result:Proof of Market Demand: Onboarded the first 5 participants into the ADSAN pioneer program (25% of the goal for a $1M ARR).
R&D and Concepts
The Digital Command Bridge: An AR Dashboard for an Aircraft Plant
Result:Shift from Reactive to Proactive Management: The AR panel allowed the manager to see anomalies and bottlenecks in real time, preventing problems before they occurred.
R&D and Concepts
Therapeutic Magic: How We Built a Pediatric VR Therapy Tool on Budget
Result:Motivation Transformed: Children's engagement in therapy sessions increased several times over. Refusals to exercise were replaced by a desire to 'complete the game.'
R&D and Concepts
The Digital Organism: How We Taught Gipar to Feel the Pulse of Its Equipment
Result:Diagnostic Time Reduced 22-fold: Average fault identification time dropped from 45 minutes of manual searching to under 2 minutes of visual analysis.
R&D and Concepts
The Ideal Laboratory: How VR Ensured the Purity of a Scientific Experiment
Result:Data Integrity: The VR environment completely eliminated external visual 'contaminants,' ensuring laboratory-grade precision and reliability of the collected data.
Projects
The Presence Effect: How We Turned a History Lesson into an Adrenaline Rush
Result:100% Emotional Engagement: Every single player exhibited involuntary physical reactions.
Projects
The Living Magazine: An AR Ecosystem for Rosatom's HR Department
Result:Increased Employee Engagement: The 'Living Magazine' transformed passive reading into an interactive experience, strengthening employees' connection to the company's life and values.
Projects
How to Fit an Aircraft Hangar Inside a Science Library
Result:A New Form of Education: The project became the library's first successful VR integration, proving that modern technology can be a powerful tool for historical and regional studies.
R&D and Concepts
The Dual AR Bridge: How We Stopped the Revolving Door in Manufacturing
Result:Onboarding time cut from 2 weeks to 3-5 days: New engineers and assemblers became productive almost immediately.
Projects
The Viral Engine: How We Won the 'War for Attention' with AR
Result:Increased Engagement: The average session time per user grew as the AR features created a new use case beyond simple messaging.
Projects
The Sales Office in Your Pocket: How an AR/VR App Destroys 'Catalog Blindness'
Result:Pre-Qualified Leads: The app acts as a powerful filter. Clients who call after using it are already 'warmed up' and much closer to a purchase decision.
R&D and Concepts
A Living Dialogue with a Shop Window: An R&D Experiment for a Bakery
Result:Technical Hypothesis Confirmed: The prototype proved that the combination of AI recognition and speech synthesis could work in a real-world retail environment to create a unique user experience.
Projects
Eliminating the Imagination Gap: A VR Tour for the 'Geometry' Complex
Result:30% Faster Sales Cycle: The VR tour addressed up to 80% of standard objections before they were even voiced, reducing the number of meetings required to close a deal.
Projects
The Engineering X-Ray: How AR Turns Complex Equipment into a Desktop Model
Result:Shorter Decision-Making Cycle: The AR tool answered 90% of technical questions in a single meeting, a process that previously took weeks of correspondence.
R&D and Concepts
One Click, One World: How a Passion Project Became a Hackathon Champion
Result:The project won first place at the hackathon, demonstrating that the concept resonated with both judges and users. More importantly, it proved that the 'one-click world' vision was not just a dream, but a viable technical approach.
Projects
Red Squad VR: How to 'Bring to Life' a Museum Exhibit and Increase Visitor Count by 30%
Result:Attracting a New Audience: Museum attendance increased by 30% in the first three months, with 60% of new visitors being young people under 25.
Projects
The VR Negotiation Room: How We Broke the 'Role-Play Paradox'
Result:Increased Training Effectiveness: Participants who completed the VR simulation demonstrated higher confidence and better results in real-world negotiations.
Projects
Embodied Exploration: How We Defeated the 'Planetarium Effect'
Result:Transformed Visitor Experience: The project turned passive learning into an unforgettable personal adventure, creating a strong emotional connection to space.
Projects
The Digital Ark: Using VR to Save an Endangered Language
Result:For Students: The learning process was transformed from a chore into an engaging VR game, fostering a positive emotional connection to their ancestral language.