Our Work: Stories of Realized Ideas

We know that behind every idea stands a founder risking it all. Here, you'll find not just our projects, but stories of our partnership with visionaries like you. See how we approach an idea and the journey we take together to turn a bold vision into a working business.

R&D and Concepts

ADSAN: The Path from an Idea to Market Traction in 3 Months

From idea to first market traction in 3 months

Result:Proof of Market Demand: Onboarded the first 5 participants into the ADSAN pioneer program (25% of the goal for a $1M ARR).
R&D and Concepts

The Digital Command Bridge: An AR Dashboard for an Aircraft Plant

Reduced decision-making time by 5x and decreased equipment downtime by implementing a real-time AR control panel for the shop floor.

Result:Shift from Reactive to Proactive Management: The AR panel allowed the manager to see anomalies and bottlenecks in real time, preventing problems before they occurred.
R&D and Concepts

Therapeutic Magic: How We Built a Pediatric VR Therapy Tool on Budget

Developed and successfully piloted a VR therapy platform for children, delivering the entire project within a ~$34,400 budget.

Result:Motivation Transformed: Children's engagement in therapy sessions increased several times over. Refusals to exercise were replaced by a desire to 'complete the game.'
R&D and Concepts

The Digital Organism: How We Taught Gipar to Feel the Pulse of Its Equipment

Reduced diagnostic time by 22x and cut emergency shutdowns by 70%.

Result:Diagnostic Time Reduced 22-fold: Average fault identification time dropped from 45 minutes of manual searching to under 2 minutes of visual analysis.
R&D and Concepts

The Ideal Laboratory: How VR Ensured the Purity of a Scientific Experiment

Developed a 'perfect laboratory' in VR that eliminated external stimuli, ensuring 100% data integrity for a light therapy research project.

Result:Data Integrity: The VR environment completely eliminated external visual 'contaminants,' ensuring laboratory-grade precision and reliability of the collected data.
Projects

The Presence Effect: How We Turned a History Lesson into an Adrenaline Rush

Created a VR experience that achieved 100% emotional immersion and became a flagship project for youth centers.

Result:100% Emotional Engagement: Every single player exhibited involuntary physical reactions.
Projects

The Living Magazine: An AR Ecosystem for Rosatom's HR Department

Developed a self-sufficient AR ecosystem that turned a corporate magazine into an interactive portal, empowering the HR team with full content control.

Result:Increased Employee Engagement: The 'Living Magazine' transformed passive reading into an interactive experience, strengthening employees' connection to the company's life and values.
Projects

How to Fit an Aircraft Hangar Inside a Science Library

Created a full-scale VR museum in a few square meters, attracting a new generation to local history.

Result:A New Form of Education: The project became the library's first successful VR integration, proving that modern technology can be a powerful tool for historical and regional studies.
R&D and Concepts

The Dual AR Bridge: How We Stopped the Revolving Door in Manufacturing

Cut new employee training time from 2 weeks to 3 days and reduced assembly errors by 70%.

Result:Onboarding time cut from 2 weeks to 3-5 days: New engineers and assemblers became productive almost immediately.
Projects

The Viral Engine: How We Won the 'War for Attention' with AR

Increased user session time and retention for the Unitea app by developing a 'viral gaming engine' with AR masks and mini-games.

Result:Increased Engagement: The average session time per user grew as the AR features created a new use case beyond simple messaging.
Projects

The Sales Office in Your Pocket: How an AR/VR App Destroys 'Catalog Blindness'

Developed a mobile app with a 'Immersion Triad' (AR/VR modes) that qualifies leads and expands sales geography for real estate.

Result:Pre-Qualified Leads: The app acts as a powerful filter. Clients who call after using it are already 'warmed up' and much closer to a purchase decision.
R&D and Concepts

A Living Dialogue with a Shop Window: An R&D Experiment for a Bakery

Developed and tested a proof-of-concept for an interactive AI-powered shop window, confirming the technical hypothesis for a unique customer experience.

Result:Technical Hypothesis Confirmed: The prototype proved that the combination of AI recognition and speech synthesis could work in a real-world retail environment to create a unique user experience.
Projects

Eliminating the Imagination Gap: A VR Tour for the 'Geometry' Complex

Accelerated the property sales cycle by 30% by allowing clients to resolve their own doubts in a fully interactive VR experience.

Result:30% Faster Sales Cycle: The VR tour addressed up to 80% of standard objections before they were even voiced, reducing the number of meetings required to close a deal.
Projects

The Engineering X-Ray: How AR Turns Complex Equipment into a Desktop Model

Developed an AR 'Engineering X-Ray' that cut the B2B sales cycle by answering 90% of technical questions in a single meeting.

Result:Shorter Decision-Making Cycle: The AR tool answered 90% of technical questions in a single meeting, a process that previously took weeks of correspondence.
R&D and Concepts

One Click, One World: How a Passion Project Became a Hackathon Champion

From a passion project to a hackathon champion

Result:The project won first place at the hackathon, demonstrating that the concept resonated with both judges and users. More importantly, it proved that the 'one-click world' vision was not just a dream, but a viable technical approach.
Projects

Red Squad VR: How to 'Bring to Life' a Museum Exhibit and Increase Visitor Count by 30%

Increased museum visitor count by 30% by 'bringing an exhibit to life' with VR

Result:Attracting a New Audience: Museum attendance increased by 30% in the first three months, with 60% of new visitors being young people under 25.
Projects

The VR Negotiation Room: How We Broke the 'Role-Play Paradox'

Pioneered the first mass VR sales training in Russia, creating a powerful USP and cementing the founder's status as an industry innovator.

Result:Increased Training Effectiveness: Participants who completed the VR simulation demonstrated higher confidence and better results in real-world negotiations.
Projects

Embodied Exploration: How We Defeated the 'Planetarium Effect'

Developed a VR space journey for an Istanbul museum that transformed the visitor experience and boosted educational effectiveness.

Result:Transformed Visitor Experience: The project turned passive learning into an unforgettable personal adventure, creating a strong emotional connection to space.
Projects

The Digital Ark: Using VR to Save an Endangered Language

A VR-based educational ecosystem to preserve the Tofalar language, turning lessons into an engaging game for a new generation.

Result:For Students: The learning process was transformed from a chore into an engaging VR game, fostering a positive emotional connection to their ancestral language.
Our Work: Stories of Realized Ideas | Terekhin DC