The Presence Effect: How We Turned a History Lesson into an Adrenaline Rush

Created a VR experience that achieved 100% emotional immersion and became a flagship project for youth centers.

Canvas Idea

The core idea was to bridge the gap between history as an abstract subject and the visceral reality of the past.

Canvas Challenge

Youth cultural centers were facing the "museum dust" effect.

Stroke Solution

The key decision was a two-component "Total Immersion" design.

Value Metrics

  • 100% Emotional Engagement: Every single player exhibited involuntary physical reactions.
  • The "I Was There" Effect: Instead of memorizing facts, participants formed an emotional anchor.
  • A Powerful Audience Attraction Tool: The game became a flagship project.

Tech Stack

  • 3D Engine: Unity 2020.x with C# scripting
  • VR SDK: Oculus Integration SDK for Unity
  • Hardware: Oculus Quest (1st generation) standalone VR headset
  • Performance Optimization: Unity Universal Render Pipeline (URP) for high-performance graphics on mobile hardware
  • 3D Modeling & Animation: Blender / Autodesk Maya for creating low-poly, optimized assets
In school, they show you black-and-white photos and make you learn dates.Alexey, 16, playtest participant
The Presence Effect: How We Turned a History Lesson into an Adrenaline Rush | Terekhin DC