The Presence Effect: How We Turned a History Lesson into an Adrenaline Rush
A detailed breakdown of the VR history experience development. It describes how the gap between history as an abstract subject and the visceral reality of the past was bridged, achieving 100% emotional immersion and becoming a flagship project for youth centers.
Canvas Idea
Created a VR experience that achieved 100% emotional immersion and became a flagship project for youth centers.
Canvas Challenge
Youth cultural centers were facing the 'museum dust' effect.
Stroke Solution
The key decision was a two-component 'Total Immersion' design.
Value Metrics
- 100% Emotional Engagement: Every single player exhibited involuntary physical reactions.
- The 'I Was There' Effect: Instead of memorizing facts, participants formed an emotional anchor.
- A Powerful Audience Attraction Tool: The game became a flagship project.
Tech Stack
- 3D Engine: Unity 2020.x with C# scripting
- VR SDK: Oculus Integration SDK for Unity
- Hardware: Oculus Quest (1st generation) standalone VR headset
- Performance Optimization: Unity Universal Render Pipeline (URP) for high-performance graphics on mobile hardware
- 3D Modeling & Animation: Blender / Autodesk Maya for creating low-poly, optimized assets
“In school, they show you black-and-white photos and make you learn dates.”— Alexey